Oddly the Tournament Mode seems to double as the story mode for the game as when a human player is crowned the champion, the credits start rolling. Only game in the 16-bit generation without a conventional story mode.Charging Ki takes only a few seconds (in comparison with Super Butōden 2's several seconds of charge time).9 (10 with a code) playable characters.Released on September 29th, 1994, it introduced a number of characters from the last arc of Dragon Ball as well as keeping a few classic characters in. The third game in the Super Famicom branch of the series.
Main article: Dragon Ball Z: Super Butōden 3 Goku and Vegeta powering-up in the World Martial Arts Tournament stage in Super Butōden 3 Though the game does not support the 6-button control pad, pressing X in "six button mode" will randomly select a character.First and only fighting game to include Ginyu Force members or Krillin until later games.The positional radar returned to colored dots for this game.Storyline combines original and "what if?" aspects with key elements of various sagas ranging from the Saiyan Saga all the way to the end of the World Tournament Saga.
Released on April 1st, 1994, Dragon Ball Z: Buyū Retsuden brought all the action and power of the Super Butoden series to the Sega Mega Drive (Genesis) without losing anything in the process. Goku and Vegeta powering-up in the World Martial Arts Tournament stage in Buyū Retsuden Main article: Dragon Ball Z: Buyū Retsuden Satan, this seems impossible to access normally.
Goku and Vegeta have their base forms playable in addition to their Super Saiyan forms.Knock-down recovery takes a fairly long time and leaves characters open to further attacks.
Holding down while in flight causes the characters' Ki meter to recharge a little bit faster.